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Posted (edited)

Bonfire at Donor Zone - Currently needs 101 fm (Not possible anymore) Needs to be changed.
Maybe make it p1-p2 necessary to use for FM. 

More teleports to other areas like catacombs, raids 2, GWD, Dags (relekka teleport maybe)

Slayer Master teleports or add Duradel at D zone

Teleports for Sponsor +. 
Not to say make it easier for Sponsors but the only perks really are the GWD entrance, free traveling and the sponsor snake drops. Which tbh the perks of the pets aren't all that great for what you donate for. 

Maybe a glider in D zone for Top Donor/Heroic + 

Superior Slayer Monsters - Removing Imbued Heart from slayer masters points - Adding eternal gem to drops of superiors. 


Abby Demons Kill count at Catacombs

Skotizo needs to be released. (Ancient shards are the same drop rate for all monsters in Catacombs?) I've gotten 2 from killing monsters there for 2 prestiges. That's horrible. I have 10 statues and still dont have arclight yet. Really sucks not being able to use an arclight at blacky or Zammy. 

Twisted buckler can't be broken down? 
Needs to be able to guys. It's insane. It's a raid item. Even if it's trash for shards, 10-20k. Whatever. It's still a rare drop. 

Cape after prestiging - Now this has been suggested. I'm all for not being able to wear max capes if you're not maxed. Now I dont know exactly how the new prestige system will work so I guess let's wait and see what happens. 

Super Anti Fires - Need to be added in. 

Coconut milk added to secondary store so you can make Antidote ++? Not sure I havent made these yet I only get them from drops 

Noted pots decanting - Just make it more expensive that unnoted. Seriously. Big GP dump right there 

(Lynchys Idea) - Smashing of vials when they are finished. Instead of being empty in inventory.

Chewed Bones - The pyre needs to be added for players that have these. 

Rarity Items in Wilderness - Now this is something that has been talked about for a while and in 1.0 the whole idea of having unique claws or a 1 hit weapon was insane and no one went into wilderness because of it. 
We now have the issue again with people having strong 1 hit items that can hit 80's-90's (106 max without prot on) through prayer. Yes yes I know what you'll say "Oh yeah just TB him and pile the person. PK it. But that doesn't remove the issue of the next person having it. 

There's got to be a skill difference in pking. The idea of having the same items/weapons but oh hey this guy can smack a 95 on me but my max hit is a 60 maybe. Doesn't make any sense to me from a PKing aspect. ASK ANY PKER. They will say the same thing. 

Rooftop agility looks scuffed - http://prntscr.com/s1wvbi

Also clicking something from a distance, you run up to do the action. I.e. Climb wall - It doesn't perform action and you have to click again 

Stairs at slayer tower that go up to gargoyles. You can stand behind the wall and click and it will bring you up instead of having to go around to the bottom of that actual staircase part.

I will be adding more as I see fit and if there's any other ideas that pop into my head 

Edited by Terror

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Posted (edited)

+1 on most of these. They'll definitely help out with balancing the server and general QoL

Btw the pyre for chewed bones does function, just go to the same place it's located in 07 - there is also one directly outside the ancient cavern entrance at home

Edited by Peckishwhale

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Thank you for your suggestions!  They have been logged and will be discussed with the junior balance team.

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