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April Newsletter - Update on Lunaris

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Hello Lunarians

 

The team has been busy at work, but we wanted to chime in and give you an update on our first month - as well as the victories and hurdles we've run into so far. First off, we want to thank the community for the insanely gracious support you've shown us over these first few weeks. We know it hasn't been the smoothest ride so far - and thank all of you for being patient with us, as we build out this new community.

 

 We are passionate about this project, as we know the rest of the community believes in it as well. This is why we ask that you place trust in the team in order to expand upon this project and make it grow. Our goal is to create a sustainable game of which will be online for years to come. With the support you have all shown this last month, it has given us reassurance that Lunaris will prove to become a success.

 

We are currently focusing on outfitting the team and its infrastructure. Our priority is set on the internal aspects of the project in terms of organizational restructuring, strategy and implementation, before we move onto creating and fixing the servers content. This being said, once those internal changes are properly addressed, we will seek to look into the servers internal progression. These progressional changes and improvements include continuing to fix any apparent bugs of which have been reported, pursuing the prestige update and revising the wilderness in order to induce a pking community. These server changes are ones we feel are prioritized, and will help us to get to where we want to be. Another issue of which will be looked at is the pathing of the server. The pathing will be worked on, to create smoother gameplay.

 

For clarification, we are focusing on building the team first, before trying to work on the servers content. These content changes require the teams full attention. Building a larger team will allow us to complete tasks at a quicker, more efficient and regular basis. Therefore, we must organize the internal structuring beforehand. 

 

Internally, we have made some structural changes. Sam, of which is an extremely knowledgeable developer and strategist will be joining the upper-staff team. Sam has vast knowledge and experience in this field, of which we believe will greatly benefit this project. Furthermore, we are working towards building the brand identity and image of Lunaris. We will expand upon our target market, and start exposing Lunaris to a larger audience. This will help us to increase the player counts, of which is the main goal. The strategy that we have planned is to grow a legitimate gaming company - Lunaris Entertainment, evolved around its core known as Lunaris. 

 

The entire team will be pursuing this project for as long as it takes to be successful. We have full confidence in Lunaris' potential, and wish to take full advantage of it. We thank you for your understanding, consideration and trust you have placed in our hands. The community that we have built gives us the motivation that we require to excel. Without you, none of this would be possible!

 

 

Yours Truly,

Lunaris Staff Team

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Posted (edited)

The server and the general relaunch itself has immense potential. I personally appreciate the team's effort towards the game as a whole and for providing us with a platform we can enjoy and look forward to. Although there are negatives there is an abundance of positives. A server's commitment to ensuring player's gaming experiences are fulfilled is always more recognized than catering to the server's personal goals. 

Please start back at the fundamentals of server maintenance and game-play enhancement - there is no need to overly exaggerate anything or over-develop unnecessary/unwanted content. Think more unique as oppose to custom. The ability to utilize vacant areas, redundant mini-games and skills will go a long way in regards to a player's duration of in-game activity.

Do not be disheartened by a sudden decreased player base and negative feedback. I have noticed looking back at the previous updates and announcements that it was always stressed to try and appeal to new players constantly and to maintain a steady but high daily player count... it is evident that this is still an ongoing issue but do keep in mind the more stable the game becomes to play the more gradual and consistent the player count will be.

 

 ~ Peckish

Edited by Peckishwhale
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Great to see how strong the upper-staff work together on the brighter future of the server. Many lack that capability. Due to the overwhelming conditions of being a business, but as well a safe community game for those to enjoy off of. Not shading anyone, even the staff team, server supports and mods. I've seen them in action, speaking on behalf of the community to the higher staff members in Staff Discussions. I deeply appreciate the team. Overall this project is a good start, with a good future ahead!

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I can't wait for the future of this community. I'm so excited and have been for a while. 
Super proud of our team and everything we've accomplished thus far. 
Definitely do believe that once we add in an aspect of PKing and start to focus on a PKing community everything will pick up big time. 

P.S. Very excited for prestige rewards 😄

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