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NotOptimal

Heroic Donator

Posts posted by NotOptimal


  1. The current system only promotes paying to win to roll rarity on the items that cost 300k+ shards.  Its unrealistic to have to get 3 tbows, break 2 down, just to roll one that could roll terrible stats and then the items can only be broken down or sold for a lower price, even tho you just invested almost 1b into it which seems extremely unfair.

    My ideas on what can fix this is as followed:

    - Make items with rarity be able to be re rolled.  It cost the same amount of dust to re-roll them.  Seems only fair you should be able to spend the money to try to fix an item that rolled bad.  re rolling is not free and cost quite a bit depending on the item.  So it only seems fair to allow them to re roll with the same amount of dust it cost to roll.

    -Make items drop with rarity again. The current system does not promote people to go out and farm for items.  Such as spending time doing raids and such once they already have the items from that area.   The old system was great for this.  It promoted people with even the best gear possible to still do plenty of content in hopes for an upgrade.  The only way to make this work would be to make items with rarity be able to be re rolled.   Even if its only Raids 1 and Raids 2 that drop with rarity it would promote people to actually do them more. (this does not mean items from donation boxes should ever be dropped with rarity)

    This just adds a little more replay value to the game imo, so you still have possible upgrades after you have all the gear in the game you wanted.  Instead of just being stuck to only being able to skill because you already have everything.

     

    I just want a random scythe out of a doner box to not be equal to one someone farmed raids 2 for 100+ hours to get the same weapon.  I only see it fair that the person farming should be rewarded more than the person buying donations.  Even if they have a chance to roll a bad one, they at least had a chance to roll something worth more than the donation ones.

     

    This DOES NOT mean remove the current rarity system,  I just feel as if you combined the old system with the current system it would be perfect for this game.  The old system promoted people to do a lot of bosses they already had all the items from.  While the new system promotes removing items from the economy.  Sounds like a very good system too me.

     

    Before someone says that "what if a new player gets a bad tbow as his first raids drop. wouldn't that suck for him."  The item even when bad is still gonna be a good item and is still going to be worth its gold in the dust it breaks down for.

     

    TLDR;  Current system promotes only paying to play, where my idea will have people out there playing the game more often to earn items worth more potential value. Also allow re rolls on rarity items.

     

    Added a poll to this so hopefully some people might vote on what they think, even tho last time i made a detailed suggestion thread, nobody voted 😞 

    • Like 2

  2. Raids 2 Guide


    Requirements: 99 theiving, 99 woodcutting, 99 mining (1 person), 89 hunter (1 person), 9 farming (unless it gets fixed from being only guams, then you would need 1 person with 85 farming.)

    I would also recommend at least 3 people or food will run low sometimes.

    This raid has 9 rooms + the treasure room estimated time for groups in 20-40 min (depending on amount of people)

    Gear Setup
    Helmet: Justiciar helm > Serpentine helm (bringing serp helm makes bringing a antipoison not needed)
    Necklace:  Torture > Fury
    Body: Justiciar body > Torva platebody > bandos chestplate
    Cape: Koleido cape> Infernal cape
    Weapon:  Scythe of Vitur + Lime whip + Dfs, Dragon warhammer for glod (Scythe and dwh are not needed)
    Legs: Justiciar legs > Torva legs> Bandos Tassets
    Gloves: Glod hands > Barrows gloves
    Boots: Primordial Boots > Dragon boots
    Ring: Wealth i > Berserker ring (i) > Warrior ring (i)
    Mini-me: 99 woodcutting and decent combat stats if used in combat rooms (Not Needed)

    I bring a tbow and range gear in my cosmetic override for jad and callisto. (not needed)

    Magic is no Longer needed for raids 2 (unless rockslugs get their 5k hp back)

    Example gear setup
    wrMdBxM.png

    Inventory Setup
    (note: these inv setups are with serp helm worn, if you don't use serp, bring a super antipoison over 1 anglerfish)

    You do not need both axe and pick, depends on who has what in your group.  Only 1 person needs a pick. Recommend all to have axes tho.

    The angler and karambwan are panic food for glods first attack if someone messes up. (not needed can bring 2 extra brews and 1 extra super restore over.)
    VgFYK9l.png

    The Raid

    Room 1 
    This is a melee room consisting of Lunaris Champion, Big blacky, Giant Mole, and Abyssal Sire.
     Drink your overload, Protect from melee, then enter the room (note: entering room resets all stats back so do not pre pot before entering)  kill Big blacky > Lunaris champ > Giant Mole > kill sire

    Room 2
     (the reset room, aka worst room in the raid)

    For this room you will bank most of your supplies using the bank chest. (note if you disconnect or log off all items in chest are lost)
    After freeing up around 16 inv spaces, collect lockpicks and choose a path around the room to check the chests (try to be consistant with your path so you dont end up checking the same chest more than once.)
    Once you find the chest its all up to rng at this point, just keep picking until you get the red key.
    This room can use more food than glods room.

    Room 3
    This is the mining and woodcutting room. Will take around 10-20 minutes or so.  Free up 20 inventory spots by banking all your potions.  Then either mine or woodcut first you need 50 logs and 50 bars.   Mining path would be to get 10 blurite + 10 coal, then make into bars. Then get 10 more blurite > turn bars in > mine coal > make bars > repeat until finished.  Woodcutting is straight fowards, just make sure your minime is cutting with you and basically afk until finished.

    Room 4

    This is another Combat room that consists of, JAD, callisto, crazy arch, chaos fanatic, and 2 Giant Rock Slugs.
    For this room you leave pray mage on then Kill JAD (do not pray switch him, hope to tank his range and melee hits and heal up so you dont die), next kill callisto > chaos fanatic > crazy arch > rockslugs.  (you can kill rockslugs at any point now, they are weak)

    Room 5

    YOU ARE ALLOWED TO DIE IN THIS ROOM TO REFILL HITPOINTS AND PRAYER.  This is the puzzle room, its a maze, you can write down your path or just memorize it too use as little food as possible.  (note: when moving spaces it will 90% of the time always be at least 2 steps in 1 direction when on the path)  At the end of this room before entering the barrier pray melee to prep for next room.

    Room 6

    Another combat room consisting of lunaris champion, scorpia, daggonoth supreme, 2 smoke devil bosses.
    In this room you start off with pray melee and kill the lunaris champion (be very careful of your hp because the range guys can stack you out) once lunar champ is dead swap to protection from range and kill scorpia > daggonoth > the 2 smoke devils

    When in a group for this room, have 1 person take the aggro of lunar champ and scorpia who will pray melee.  The others take aggro of the 3 range mobs and pray range.

    Room 7

    Hunter room is stupidly fast now.  Just whoever has the 89 hunter grabs the net and jars, catches 1 imp for the key and move on.

    Note: you can also get some food from gourmet imps if needed.

    Room 8

    This is the farming room, Atm it has only been guams, so pickpocket til the team has around 30-40 guam seeds and plant them.  Give the un cleanred herbs to the guy at the end of the room. (he needs 50 total)
    DISMISS MINI-ME POT AND SUPER ANTIFIRE BEFORE GOING TO NEXT ROOM. Also equip lime and dfs or dwh if you have it

    Room 9

    GLOD ROOM,  this room consists of 1 glod and 2 KBDs.  Pray mage upon entering and be prepared to change prayers immediatly depending on hulks first attack.  When fighting glod always pray melee and then swap to whatever prayers are needed. The goal is to dwh spec glod then use a lime on him until he dies.  Dwh specs are not needed, but help a lot.
    IF YOU MISS A PRAYER YOU WILL DIE and possibly kill your team mates. IF YOU HAVE MINI-ME SPAWNED WITH HULK ALIVE YOU WILL DIE.

    Pray mage - Reeeee and green ball
    Pray range - GLOD SMASH! and brown ball
    Pray melee - ARGHHHHH  

    Room 10
    The treasure room, goodluck on the loots. GOODLUCK to anyone who tries and let the RNG be in your favour. (USUALLY let the people with row i open the chest, might not matter, but it never hurts)
    Wt0Wr9u.png

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  3. When using a fire cape on max cape the hood turns into a sacred eel.

    When using any of the imbued god capes on a max cape it gives you the non imbued version of the max cape (only tested with imbued zammy cape)


  4. Warning: All untradebles that you lose in wild currently drop where you died at. Be safe, don't lose your void, fire capes, defenders. etc...

     

    Currently ALL untradebles are dropped where you die in the wilderness.   This is going to lead to people blocking you from getting untradeble items back.  Thus making you lose hours of grinding where the other person gets no gain out of it.

     

    This was even changed on OSRS because people would get blocked and lose items that would take hours and hours to obtain.

    I think this should be changed to one of the following, I made this a poll so we can see input of the community.

    And Perdu exists already in game and was used for buying back items in the last version.  I don't get why this was changed

     

      -The items should just go to perdu who charges you a certain amount.

     

        -break and give the killer 75% (or less) of repair cost on kills.  Where perdu would charge you a certain amount to "fix" you items. (when broken they cannot be worn or used)

     

    -Have all items go to Perdu when under 30 wilderness.  If over 30 wilderness you lose them.

     

    -Have all items go to perdu when under 30 wilderness.  If over lv 30 wilderness their is a item you can buy to imbue certain untradebles to make them go to perdu for their buyback prices.

     

     

    Please leave feedback and vote on this thread.  This has massive potential to all wilderness content.  
     

     

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