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  1. happy to see this progress update looking forward to whats coming next good luck
  2. Thanks for the update happy to see you guys working hard to get lunaris to the top
  3. idk about making npcs drop rarity but i think rolled items should be able to roll them again i also had a suggestion of adding a certain item that guarantee uncommon+ rarity when rolled
  4. nice update whats the dragon key going to be for is it vorks bypass kill reqs or what?
  5. Suggestions for new content in lunaris; - Enchantment scroll for rarity items to give a 100% uncommon +,rare +, rarity or whatever u think suitable to give chance on rolls with a new custom boss (like glod) in wildy to have a chance of dropping it and add the koleido cape to its drop table or whatever you wanna add to it. - Add a new content and give them the row (i) and dxp ring drop instead of being only droped by braindead rng based afkable mobs - Add a boss point system for each boss kill with a rewarding system. - Remove the random drop table from wildy bosses on pvp items and make one boss drop the whole set instead of being random for each boss like it is now like (kbd drops morrigan chaps only and no top). - Add more charges to pvp items or make them fixable and not turn to dust when out of charges. Death mechanic changes: - Make untradeables go to inventory on death(wildy death) instead of being dropped on floor or a reclaim npc for fixed amount of gold to retrieve. - Afk/Dc Death protection in non wildy areas/pvm deaths make dying less punishable. make deaths more safer by keeping all the items or make the items pile last longer than it is now and not show fast for other players. (in osrs death pile stays for 30-60 minutes before showing to other players and thats a big game with stable servers in rsps's you never know when there's going to be a server dc), also dying at instanced areas makes you lose items like at ( obor f2p boss) and so on. or add a reclaim items npc for it. - Lms maybe? feel free to reply and share what u think should be added.
  6. - Godwars Dungeon is broken and hit way too hard especially the minions are accurate as hell at this point its stronger than original osrs gwd when its supposed to be less powered to make people stay and grind for drops as this is a newish eco and need to have gear to get in game since most of the gear are actually from dono store not from people pvming, also the Raids 1 content is easier than Gwd at this point. - Make barrows gear alch for more to add more gold in the game its easy to get barrows drops but its hard to sell and that disappoints new players since they cant sell the items they get and make them wanna just quit. - Add a weekly event on weekends for the whole day like Double xp and doubled drop rates. - 1- Improve the quality of life in lunaris add more numbers to the pots/food shop / range supplies / mage supplies etc, Fix trading screens and make it less buggy/laggy sometimes the trade screen doesnt show for both players, also the combat scamm system is abit weird make it when someone changes value/ removes item from trade work not all the time 2- PATHING : pathing everywhere in the game seems buggy and just gives a horrible gaming experience, check out how raids 1 bugged you only can attack corp from 3 diff spots and if someone moves the whole group keeps dancing around corp. - FIX DROP TABLE and monsters actual DROPS: 1 - Vet'on doesn't drop anything. 2 - Corp have a divine ss in its drop table but it seems its not there on the drop simulator. 3 - Callisto have a stat warhammer in drop table in rare category but it its not there in the drop simulator(Killed 400 kc + on callisto for 8 dragon pickaxes and pickaxes is on very rare category) 4 - venenatis is MISSING. - maybe add a new rewards/drops to Wildy bosses to make it worth killing this isn't osrs and the supplies isn't really as important. thank you for reading these suggestions and hope something changes for the better of lunaris as i want to see this server grow, feel free to reply if you agree with this or not and maybe put in more suggestions.
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