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  • Birthday 10/08/1994

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  1. Hi everyone! In this post, we’re going to explore some of the under-the-hood improvements we’ve been making to Lunaris, round up recent development activity and get you all up to speed on what we have been doing behind the scenes here at the studio! We’ve had another busy month as we continue to grow and adapt our team to match the evolving challenges of game development. Plug(in) And Play The Plug-in system is finally complete! This is a big leap for Lunaris. What does this mean? We can hire anyone who knows how to code, risk free. Which allows multiple developers to work on very complex content simultaneously. This is a system that will open doors for us that were never there before. Freeing us from the constraints of most Servers , allowing us to grow our game exponentially while protecting our community and the integrity of the game to the fullest extent 🙂 For a full explanation of this system and the benefits it holds, check out: https://lunaris.rs/community/index.php?/forums/topic/1728-content-update-may-24-2020/ Client Upgrade Wait, you guys are getting rid of Lunaris?! Answer: Absolutely NOT. We are excited to announce that we are upgrading the Lunaris Game Client. We are upgrading the client for a very simple reason: The client we are using is very old and outdated. A client and a server are two very different things. We are NOT getting rid of Lunaris as a Server. Characters, their items, and all data will not be affected. We are simply putting a new motor and transmission in the good ol’ muscle car. Let's dive into how they are different and expand on the roles they play individually and with each other. What is a Client? A “client” is what gets downloaded onto the users computer when they install a game. The client is responsible for rendering (displaying) the game and its graphics to the user. A client also communicates and sends data to the “server”. Things like player coordinate location, player inventory, and gear changes. What is a Server? A server is the brains of the operation. A server is a central hub to log, interpret, and distribute data being received from each individual player's client. Examples: Logging data - Character saving. Item saving. Current players skilling exp. Interpret data - Where is character XxBlazeiT69 moving? What attack is XxBlazeiT69 making? Distributing data - The server receives information from XxBlazeiT69’s client and sends that information to the other players in the game as needed. Why is this upgrade necessary? The new client will be more robust. The rendering capabilities and overall efficiency of the client will be greatly improved. The existing client is 12+ years old and there has been a lot of significant changes made to clients since then. The UI (User interface) and UX (User experience) will increase greatly. We are very excited to make this leap forward. Our main goal is to provide a seamless experience in-game, on the website, and behind the scenes where developers reside and work. These lifts to the overall game will greatly strengthen the foundation and the pillars in which Lunaris builds on. Open Source We're hard at work putting together a robust back-end framework for the development team as we continue to look to the future. We've decided to open source a few of the projects we're currently using in our day-to-day. These projects are in active development, so expect breaking changes within the near future. You can find detailed information regarding all of our open source efforts via the GitHub links below: https://github.com/lunaris-studios/mirror https://github.com/lunaris-studios/casa https://github.com/lunaris-studios/lunarispkgs In-Game Content We are finishing up a creation doc/template for Chambers of Xeric. This doc will be the blueprint a developer uses to code/build Chambers of Xeric from scratch. Creation docs for Theater of Blood, Alchemical Hydra, Nightmare boss and much more are all in line to be made and then created. We are working hard and steadily on the completion of all missing PVM content. The plug(in) system is going to play a big role here, allowing us to push in-game content at a much faster pace without sacrificing quality. Advertising In preparation for the future we are honing our skills in the social media advertising world. We have been doing rigorous research, training and experimentation with advertising as a whole. Facebook, Twitter, Instagram, YouTube and Google are some of the top platforms we are studying up on. We have some efforts in this area to show off to you all. As an experimentation project we have built a Facebook OSRS MEME page from scratch. This has allowed us to test what we have studied and help us learn the ins and outs and nuances of paid advertising, branding and networking. Within a month's worth of time we have grown the page to just shy of 9,000 new users and have had a public reach just shy of 990,000 people. This will be an ongoing project we will continue to learn from. We’re coming right up on 10k followers, and have our sights on 25k followers as our next milestone. Check out the page here: https://www.facebook.com/lunaris.osrs.memes Here’s a bit of a deeper breakdown of the page growth over the last 28 days: Thank You We’ve been heads down since our last post, working hard on all of the development. Unfortunately, we can't share a lot of what we are working on just yet, but we want to reassure the community that we are still here, we are still on the grind, and we still have the vision. Players from the community still reach out on a daily basis to check up on the Lunaris team as a whole, and for that we thank you all. The community has overall been so supportive of our dream and vision for the game and the game studio. Thanks for reading our latest progress update! Keep an eye out for our next update. In the meantime, keep an eye on our official Discord , and social media feeds over the coming days - this blog isn't the only place you can see some new Lunaris material!
  2. “I am not what happened to me, I am what I choose to become.” – Carl Jung Hey everyone, the team has been heads down this past week working on the fundamental pillars we touched on in our last blog post. Though we don't have much to show this week for the game, we have some exciting IRL updates to show everyone. Just to be clear, there has been a lot of progress made just not really any that can be shown off. Behind the Scenes We made the first leap to convert the backroom of the house into a studio! Our vision is to host live Q&A with the community, record podcasts where we talk about our current progress and discuss thoughts and ideas about the future of Lunaris. This will open the door for Lunar Studios to upgrade our transparency to the next level with the community. This also includes active social media posts which will give members of our community a sneak peek into a day in the life of the Lunaris Administration! This project is far from complete and will not be ready to showcase for a bit of time, however we have planted the seed and will continue to watch it grow. As we make progress and add new additions to this project we will be sure to keep the community updated. Take a look at what we have so far. These internal investments means that we’re able to level up our values in many many areas, and provide stability for our team. We may look down and out to the average eye, however we are ramping up production more than ever! This is our first game as a Studio, but we’re excited to embrace the challenges that lie ahead. We are excited to go on this journey with you.
  3. The Birth of a Butterfly.. Hello everyone, In this post we're going to round up recent development activity. We'll take a look at some new game play updates, take a deep dive into what we're up to behind the scenes , and revisit our advertising plans to try and give you guys a glimpse of our strategy moving forward. It's been a busy month for everyone here at Lunar Studios, and we're just getting started. With all the love we received on our last development update, we're excited to continue to unveil some of the behind-the-scenes processes, and really lean into the amazing community you've all helped us put together. Stay tuned to the end of the post, where we go in to detail on a bit of the grander vision for Lunaris the game, and the team behind it, Lunar Studios. Right now, however, it's time to take a look at some cool new in-game updates! Iron Men Update The many members of the community have reached out to us recently in regards to Iron-Men accounts. Players expressed their concerns and frustrations with the iron-man game play. The overall response being that iron-men is fun, but... too easy. The community is hungry for more of a challenge and are lusting for a true grind. We took note and considered the suggestions of everyone who took time out of their day to give us feedback, to those people we say thank you. So, here the iron-man changes we've made to better the playing experience. We have taken the time to extremely limit the iron-man shop privileges throughout Lunaris. Bare essential shops and items will still be obtainable, however all of the "good stuff" will be up to the player to obtain! Some of the biggest shop changes to note are the home consumable shop, Range shop, mage shop, and melee shop. These shops were offing Iron-man players too much of a luxury start, and was widely expressed among iron-men enthusiasts to be unwanted. Players will notice that many of the other shops have followed suit, restricting valuable obtainables. We will also be adjusting the iron-man purchase permissions in the donator store. Iron-men accounts will no longer be able to purchase any items or gear that will cut content, hindering the overall iron-man player experience. Iron-men will still have access to Cosmetic outfits, cosmetic rare bundles, and exp boosters ( this includes vote party scrolls ). We hope to accomplish the donator store iron permissions in the near future but is not included in this update. Abyssal Sire Better late than never! We are excited to release Abyssal Sire. Clean, fun content that normal players and iron-men alike can appreciate. This boss has some tedious mechanics code work behind the scenes however we finally feel like we've gotten them to a respectable place to release. We know how much you guys wanted this boss, undeniable content explosion incoming... XD. Seriously tho, we are proud to finally fill that void and provide a fun boss for you guys! Abyssal Sire can only be accessed currently by using the Fairy Rings teleport system, with the code D.I.P. This boss is no slump, so make sure to watch a thorough player killing guide! There are multiple different gear setups to slay this big demon, from welfare to end game gear. Here is a simple guide you guys can look at if needed. Vet'ion Vet'ion code and mechanics have been polished. This skeletal champion has been a topic of discussion for a while now and we can finally present to you guys a better experience. We tried our best to provide accurate mechanics to give players the experience they are hungry for. Remember, pray melee and dodge those magic attacks! Vet'on can be found roaming the deep wilderness right under the Lava Dragon Isle, roughly 45 wilderness level. Vet'ion is an undead skeleton so the Salve amulet does work. Wilderness weapons are a good choice to fight this boss, particularly the Viggora's Chainmace. Bugs & Quality of life All slayer ring charge variants and the eternal slayer ring now give slayer experience boosts. Added teleports to the eternal slayer ring. Added in-game staff zone area. These crafting recipes have been migrated to our newer crafting system - Crystal shield (i) Crystal bow (i) Crystal halberd (i) Ava's assembler Dragon key Dragon Sq Shield Magic shortbow (i) Swag partyhat Ultra swag partyhat Cap and goggles Godsword blade 1&2 Godsword Blade Magma helm Tanzanite Helm Added multi-combat zone to Fight Caves. Revenant Ether absorption should now function when using the option on a charged bracelet. Removed dragon key from Glod's drop table. Deployed a potential fix for players disconnecting at the Revenant Caves. Changed the coal bag id sold within the Motherlode Mine shop to the proper id. If you purchased it prior and have the old one contact an Admin to trade it for you. Re-added Fight Caves to the list of multi-combat zones. Re-coded in-game skill guides so that they can be custom configured without the need of a programmer. No skill guides have been made and pushed to live with the new system yet, with this being said the old in-game skill guides that were available are now not available. Note: All of these changes are made with the intent to please the community. We encourage constructive criticism and would love to hear everyone opinions, questions, and concerns. Post on the forums and we will be sure to read it. Thanks again guys. Behind the Scenes Today, we're announcing some cool IRL updates that will impact the future of Lunaris, and the team behind it, Lunar Studios. TLDR: The Lunar Studios team is growing, and we're committed to bring the community the best player experience imaginable. To get there, we're going to have to take a few steps back to really focus our foundations. This is going to take some time, and we hope you guys stick around for the journey. Continue reading for an in depth look at what exactly this entails. We’re immensely grateful for the enthusiasm and creativity of the growing Lunaris community, and we’re committed to delivering a game that lives up to your expectations. That means doing everything we can to ‘level up’ as a studio, from bringing in new talent, to improving our processes, to seeking out partners who understand our mission. It’s absolutely vital to us that we act in the best interest of our team, our project, and our players. Lunar Studios Lunar Studios has a new home! Brandon, Sam and I (Ray) have made a huge jump to all move in together and convert my house into a Studio! We are kicking up progress and efficiency to the next level. The goal is to spend our time as efficient as possible with the least amount of delay in order to get Lunaris where it needs to be quicker than ever before. In the near future we will start to document ourselves and our progress in the studio on our YouTube and Instagram. The team is getting the equipment and resources ready to be able to do Q&A live streams, live Dev log posts, and podcasts. We're really excited to bring you guys along with us on this journey. Stay tuned on Discord, our upcoming development logs, and our other socials for updates / content releases. Lunaris Website Our objective is to enhance the player experience in every field possible, and the website is a big contributor in first impressions for new users and for existing users to navigate our platform. We are moving away from the cookie cutter website templates that ourselves as well as our competition continue to use. Lets face it, they are bland and generic and the only way to improve them is by getting better art and graphics. From the ground up, we're building a new website landing page, forums page, and donator store. This is a huge investment that will turn into an asset, and overall will enhance the new and existing player experience further than we can comprehend. Our objective is to create a smoother log-in system and build a cohesive ecosystem within the game and the website. In the next development log we should have some sneak peaks on the early build of the website and the current progress. We are working at a steady pace on this project and will be taking feedback from players as we release previews of the content so keep an eye out! Infrastructure The team is taking a step back from live game-play updates to strengthen and build out our core infrastructure. This will allow us to scale up production by smoothing out the developer on-boarding experience - allowing us to create a cohesive ecosystem that encourages quality content across the board. Our main objectives are: Improve the core code base Optimize development environment core & content development Build out documentation / tooling This will be by far one of the biggest contributors to enhance the overall success of Lunaris, from quality production, game play, and updates. With that being said this is no small task, we have countless hours of planning and strategy into the building plans and deployment plans of a system of this stature. As always we will keep the community updated and informed on the progress of these changes as time goes on. In-game updates will still be present, however we will be shifting the majority of our man power to the development of this new system. In that, we can confidently hire developers of all skill levels and be sure that they have the best experience possible to perform. Art/Advertising We've recently paired up with an Art Studio to help level up the creative bar of the Lunaris ecosystem. Here's just a few of the things we have planned: Game trailers Social Media posts for Instagram, Twitter, etc. Website assets New logos Custom 3D models Thanks for reading our latest progress update! We know that the process of build a quality game does not happen over night, a lot of blood, sweat and tears get put into building the foundation of a great game. We are working harder than ever to transcend past the rest, and evolve from the caterpillar we are into the butterfly you all want us to be! You can expect our next blog post on Thursday May 21st. In the meantime, keep an eye on our official Discord , and social media feeds over the coming days - this blog isn't the only place you can see some new Lunaris material!
  4. Tell us a bit about yourself What made you interested in applying for this player rank? Do you feel you have impacted the Lunaris community in a positive way? If so, please explain how. How long have you been a part of the Lunaris community? Do you have any vouches from other players? If so, please provide In-game names. Trusted rank members and above recommended 🙂 What do you believe are the main responsibilities of this position? Please explain why you would be the best fit to carry out these responsibilities. How often do you play? Hours per day / days per week. Have you had any previous experience with regards to being a trusted/respected member on a previous server (Or if you have been a staff member before) Would you be willing to be a MiddleMan for Dicing, Flower Poker and High Risk fights? How familiar are you with the Lunaris content? (ex: Prices of weapons, teleportation locations, skilling supplies required for different skills etc…) Feel free to list any other comments or additions below that will help us to generate a decision. Note: Being a respected / trusted member significantly increases your Helper application priority.
  5. How long have you been playing Lunaris for? What have you done during your game time to help other players? How active are you on the server? Why do you think you would be a good fit for this position? Are you able to take instruction and work without being monitored and meet set deadlines? Are you active in the Discord server and on forums? Feel free to list any other comments or additions below that will help us to generate a decision. Note: Being a respected / trusted member prior to applying for helper significantly increases your application priority.
  6. a little gamble in the diet is good, too much = bad
  7. Don't rage stake the bank. step back, log off.
  8. Can we update this please? @Justin
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