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Yaz

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  1. APPLICATIONS FOR BETA TESTING ARE NOW OPEN We are now accepting applications for users to log onto the development server and help us to be better prepared come release day. We will be opening the application process, and allow you to join the Beta Testing team. Please note, the purpose of this is for you to help Lunaris through its development process for pre-release. We would like users to go through the gameplay, and make sure every piece of content works properly, such as all the skills (Being able to cook food with proper burn rates), proper NPC drop tables (All sorts of NPC's, not limited to bosses only), all the mechanics (Such as using bones on the different altars, Ectofunctus etc...). We are looking for applicants of which are open to search for any apparent bugs, or dis-functionalities within the game. The purpose of this is for you to spend the necessary time and invest in working with us to make sure we have no issues going into release. Although we are only taking a limited amount of applications, be sure to check in everyday even if you are not accepted the first time. This is because if we find accepted applicants that can not dedicate the necessary time to work on helping the staff team with the beta testing, we will be looking to take on other applicants. Please make sure if you do apply, you have the knowledge of OSRS mechanics, and would be able to dedicate the time required to work along side of us to help fix any found issues. You are able to follow the below format and submit your application for review. Accepted users will also receive a unique discord badge, labeling them as Beta Testers. Please comment on this thread, with the below formatting to post your application. 1. Have you played the previous revision of Lunaris? If so, for how long. 2. Please describe your knowledge on the mechanics of OSRS, and your experience with it. 3. Have you been a beta tester on a server, or have owned/been on a upper-level staff management team before? If so, please list qualifications. 4. Are you willing to provide constructive feedback, or report any issues or bugs throughout the process of this beta testing period? 5. How often would you be able to log onto the beta world everyday? How long per day? 6. Would you be willing to work alongside the balance team in order to provide insight, and help in the final development process of Lunaris? Thank you for your interest in helping us work towards a flawless release! Yours truly, Lunaris Administration
  2. Lunaris Fishing Guide Welcome to the Fishing guide! Here you will be able to locate each fishing spot around the map, in addition to the type of fish you can catch. The level requirement for each fishing method will also be listed. Shrimp - Level Requirement: 1 Location - Near Lunaris Town Centre Bridge Shrimp - Level Requirement: 1 Location - North of Glider, just outside Luanris Town Centre Karambwanji - Level Requirement: 5 Location - The little pond, west of the slayer master Duradel Fly Fishing - Level Requirement: 20 Location - The shore right behind Duradel's hut Raw Pike - Level Requirement: 25 Location - The shore near Duradel (Right click "Bait") Lobsters - Level Requirement: 40 Location - Sand crabs beach Lobsters - Level Requirement: 40 Location - North of Glider, just outside of Lunaris Town Centre Barb Fishing - Level Requirement: 48 Location - North of whirpool for Mithril Dragons Monk Fish - Level Requirement: 62 Location - Rellekka Biome, where the Neitznot boats are located Karambwan - Level Requirement: 65 Location - South East of the Glider, near Lunaris Town Centre Shark - Level Requirement: 76 Location - Sand crabs beach Infernal Eels - Level Requirement: 80 Location - Inside Fight Caves Sacred Eels - Level Requirement: 87 Location - At Zulrah
  3. Lunaris Thieving Guide Welcome to the thieving guide! Here, you will be able to understand all the different thieving options Lunaris has to offer, as well as their locations. This guide will cover pickpocketing and stalls. Stalls Lunaris Town Centre Baking Stall - Requires 1 thieving, provides bread, cake and chocolate cake Lunaris Town Centre Fur Stall - Requires 35 thieving, provides fur Fur Stall, Rellekka Area - Requires 35 thieving, provides fur Fish Stall, Rellekka Area - Requires 42 thieving, provides raw shark, raw lobster, raw tuna, raw manta ray and raw salmon Desert Silk Stall - Requires 20 thieving, provides silk Desert Silver Stall - Requires 50 thieving, provides silver ore Desert Gem Stall - Requires 75 thieving, provides uncut gems Fight Caves Shop Counter (Ores) - Requires 20 thieving, provides various ores Fight Caves Shop Counter (Gems) - Requires 75 thieving, provides various uncut gems Pickpocketing Man at Lunaris Town Centre Bridge Requires 1 thieving, provides 3 coins Man, Desert Biome Requires 1 thieving, provides 3 coins Al Kharid Warrior Requires 25 thieving, provides 18 coins Master Gardner Requires 38 thieving, provides various seeds Fremenikk Citizens, Relleka Area - Requires 45 thieving, provides 40 coins Warrior Women, Lunaris Town Centre - Requires 25 thieving, provides 18 coins Paladin, Upstairs Lunaris Town Centre (Building behind safe pvp portal, climb up the stairs) Requires 70 thieving, provides 80 coins
  4. Lunaris Herblore Guide Welcome to the Herblore Guide! Here you will be able to not only find NPC's of which provide Herblore services and shops, however you will also be able to learn how to effectively and efficiently train this skill. NPC's - Jatix: Is located just outside of Lunaris Town Centre, next to Lunaris Docs. He provides Herblore secondaries, of which are available for purchase with coins. - Primula: Is located near Nieve's cave, of which also provides Herblore secondaries. There are a few items you can purchase from Primula, of which you can not purchase from Jatix. - Zahur: Is located within the Desert biome, of which can decant your potions and clean herbs for a fee. Skill Guide You can click your Herblore skill, in order to view all potions of which you can create with their level requirement, as well as the secondary and primary resources needed to create the potion. Gathering Herbs In order to effectievly train this skill, you will require the necessary herbs. There are many ways of which provides high volumes of herbs, whether its from a box, an npc, or with the use of farming. 1. Herblore Mystery Box: This can be retrieved from mystery vote rewards, by selecting the random reward option and having the chance of receiving it, King Sand Crabs, Giant Rock Crabs, or from the starter stash. 2. Slayer + NPC's: Slayer is a great way of retrieving herbs. Using NPC's to gather herbs, is very efficient, as you are completing slayer tasks regardless, and with the combination of purchasing the herb sack from the slayer shops, you will be able to gather high volumes of herbs. There are many NPC's of which slayer masters assign, that provides herbs. These NPC's include, but are not limited to Aberrant Spectres, Nechrayel's, Caves Horrors, Black Demons etc.. You can also search by item in your drop logs, in order to see what NPC's drop the most amount of herbs you are looking for. 3. Farming: Farming for your herbs is probably the most effective way to accumulate your herbs. The main reason why, is because you can purchase seeds directly from Fred the Farmer. In addition, you can use Magic Secrateurs to yield more herbs. If you do not wish to purchase the seeds, not only can you get them from NPC's (While also purchasing the seed box from the slayer store), but you can also receive seeds from pick pocketing the Master Farmer. See the Farming Guide for more information on the above techniques.
  5. Yaz

    Hunter Guide

    Lunaris Hunter Guide Welcome to the Hunter Guide. This guide will give you information on the different type of hunting methods, as well as how to properly and efficiently train the skill! The different hunting techniques included on Lunaris include the following: - Implings - Butterflies - Birds - Chinchompas Many hunting tools can be purchased from the Hunting Expert, located in the Jungle, east of Lunaris Town Centre. Implings Implings can both be caught with a net, and also barehanded. There are level requirements when catching different types of implings, especially barehanded. You can receive many different types of loots when looting the impling jars, of which can be extremely profitable. Implings can be found all over the Lunaris main map. There are however 3 on crash island, of which you can continuously catch in order to level up your hunter. Crash island can be accessed by using the Gnome Glider, east of Lunaris Town Centre. The different implings can be found below, along with their level requirement for barehanded catching: Butterflies In order to catch butterflies, you will require a butterfly net. This can be purchased from the Hunting Expert, of which you can see his location in the map above. You can use the Gnome Glider, in order to teleport to Crash Island and catch butterflies. You will also require a Butterfly jar to successfully use this hunting method. You can also release the butterflies for more experience, giving you back the jar, of which you can continue to catch with. This is a very easy and efficient hunting technique. Below you will find what is the level requirement for each butterfly. Birds Birds can be caught by purchasing Bird snares from the Hunting Expert. Below you will find the level requirement to catch each type of bird. With the hunter level required, you can set up the snare and wait for a bird to approach the trap. If the bird is successfully caught, the snare will trap the bird, and you will have the option to "check" the trap. If not successful, the trap will snap, and you will need to reset it. Bird snaring can also be done with multiple traps at once, with the maximum amount of traps, depending on your hunter level. You will be able to catch birds in different locations around the Lunaris map. The types of birds located in each area varies. These locations include the following: - Jungle - Frozen Biome (Godwars) - Desert Biome - Crash Island - Ape Toll (Teleport there using the Gnome Glider) Chinchompas Chins can be caught within the dungeon, of which the Hunting Expert is located. You will be able to catch both red and black chins, of which are located all around the dungeon. You can purchase box traps from the expert, and use them to plant within the dungeon to catch the chins. In addition, you can catch chinchompas on the chin hill within the wilderness. A successful catch will provide the option to check your trap (It will read "Check Shaking Box") . After checking it, you will gain the proper experience, as well as a stacked chinchompa in your inventory. The chins are one-handed, multi-targeted and stackable ranged weapons. They require 45 range to wield. Level Requirements: Grey Chin: 53 Hunter Red Chin: 63 Hunter Black Chin: 73 Hunter
  6. Lunaris Farming Guide Welcome to the Farming Guide! Here you will be able to learn more information regarding patches, farming equipment, techniques and more. The first step in commencing this skill, is purchasing your tools. If possible, we recommend that you gather the necessary achievement points in order to acquire the Farmer's outfit from Twiggy. This will provide boosted experience while training Farming. Twiggy is located east of Lunaris Town Centre Next, you can purchase the tools you require to commence Farming by speaking to Vanessa, who is located North and over the bridge at Lunaris Town Centre. You can also purchase seeds from Fred the Farmer, who is located right next to Vanessa. The farming patch here provides the following: - Flower Patch - Allotment - Herb Patch View Vanessa and Fred's shops below. There are a few patches across the Lunaris main map. The patches can be found below, along with their patch type. Farming Mechanics: Tree Patches - In order to plant a tree seed, simply have a plant pot in your inventory, place the seed inside, water the plant pot and then proceed to plant onto the patch. Compost Bins - You can also utilize the Compost Bin in order to yield more resources while picking your patch. You can view where on the map the bin is located above. Compost also reduces the chance of a farming patch becoming diseased per growth stage by 50%. You can either purchase compost from Vanessa, or create it yourself using the bin. In addition, compost will increase the minimum yield and maximum number of harvests received from allotments, hops and herbs. In order to create your own compost, simply place weeds, sweetcorns, or other farming produces into the compost bin. Proceed to fill your empty buckets with compost from the bin. Once the compost bin is filled, close it and wait until the contents are fermented. Fill your empty buckets with compost once it is finished. Super Compost is a version of compost. This version of compost reduces the chance of a farming patch becoming diseased per growth stage by 6/7. When compared to regular compost, super compost increases the minimum number of herbs picked from your herb patch to 5. In order to create your own compost, simply place watermelons inside the compost bin, close it, and wait until the contents are fermented. You can add volcanic ash to super compost in order to make it into ultra compost. For ultra compost, the minimum number of herbs increases from 5 to 6 when compared to super compost. The overall crop yield is around 20% higher on average. Magic Secateurs - These can be purchased from Twiggy at the Lunaris Town Centre's garden. When equipped, they increase the crop yield of herbs, allotments and hops by 10%. This is extremely useful for your herbs of which are more sought after such as ranarrs, where you are seeking to yield the maximum amount of herbs. Flower Patches - Flower patches are primarily used to protect crops from a disease. A crop in an allotment will not be diseased as long as there are fully grown flowers of the corresponding type in their adjacent flower patch. See below for the type of flower patches, along with their effect. Master Farmer - You can view the Master Farmer's location via the map above with the Lunaris Farming Legend. You can pickpocket him in order to acquire a variety of seed types. Level 38 thieving is required to pickpocket him, and each successful pick yields 1,290 experience.
  7. Yaz

    Travel methods

    How to Travel around Lunaris This guide will provide all different travel methods, as well as their locations around the map of Lunaris. The first travel method we will cover are fairy rings. Fairy rings are conveniently located in key locations around the map, providing you the ability to effectively travel. You must first acquire a Dramen Staff in order to unlock such method. Alternatively, Super Donator + ranks do not require a staff to teleport via fairy rings. To acquire the Dramen Staff, you can follow the steps below. 1. Teleport to Entrana by using the Ports West of Lunaris Town Centre (Be sure to not equip any armours or weapons so that you can teleport to the island) 2. Once on Entrana Island run west until you see a dungeon sign, and proceed to climb down the stairs 3. Kill the Zombie's located inside the cave in order to acquire a bronze axe 4. Use the axe on the tree in order to receieve the dramen branch 5. Use a knife on the branch There are many fairy rings around the map. One of which is located directly inside the Lunaris Town Centre The next travel method that you can use within Lunaris involves the Gliders. One of which is located east of Lunaris Town Centre, just outside the park. In order to utitlize this travel technique, you will need Travel Passes. These Travel Passes can be purchased at the Town Crier, located in the Desert Biome. There is another Town Crier within Lunaris Town Centre as well. Another travel method you can use is the boat, of which teleports you into 35 wilderness. In addition, you can use the Rug Merchant located in the Desert, of which will teleport you to the Gilder, located very close to Lunaris Town Centre. Next, you can use the broken cart, located north of the volcano. Speak to Hajedy to teleport. You can also use the lever west of Lunaris Town Centre in order to teleport to 51 wilderness. There are also boats within the Rellekka area of which gives you access to numerous locations such as Neitiznot, Jatizso, Lunaris Docks and Port Tyras The Lunaris Docks, located West of Lunaris Town Centre also provide many useful travel options such as Fremennik Docks, Entrana and Pest Control
  8. Lunaris Crafting Guide Welcome to the Crafting Guide! You will be able to refer to this guide in order to effectively and efficiently level up your crafting. There are multiple methods as to how to gain experience in this skill. These methods are scaled based on their level requirement. They include the following: - Gem cutting - Stringing amulets/Spinning Wheel - Jewelry Crafting - Leather Tanning/Leather making - Battle staves - Glassblowing Gem Cutting There are many different purchase options with regards to gems. Gems can be purchased from the Gem Trader, located within the Desert Biome as seen below. You can also steal gems from the Gem Stall, located right next to the Gem Trader. In addition, you can purchase gems at the Tokkul shop within the Fight Caves. Make sure to pick up your Tokkul of which you acquire from Jad, Inferno and the minions outside. You can also steal from the counter within the Fight Caves to acquire additional gems. Lastly, gems can be acquired from different NPC's such as Molanisk, Nechryael, Zombie, Lunaris Warrior and more. Search any gem within your drop logs via "Search by item". Stringing Amulets/Spinning Wheel Amulet Stringing yields very good experience. Through the gem cutting methods above, you are able to craft an Amulet (u) with a Ball of Wool (Use Wool on the Spinning Wheel) in order to achieve experience. This is quite an easy method, as you can follow the steps to gain solid crafting experience, all within a single Gem. 1. Cut the Gem 2. Use Wool on the Spinning wheel upstairs of Lunaris Town Centre 3. String the Amulet (u) Jewelry Crafting After you have acquired the gems from the methods listed above in Gem Cutting, you are able to craft these gems into different types of Jewelry. This yields very good experience, and is also used to craft useful jewelry's of which will assist you in your combat training and PVMing. There are multiple Furnace locations to craft your jewelry, one of which is located within the Desert Biome. Leather Tanning/Making This method can be completed with many different forms of leathers. For example, you can acquire Blue Dragonhide from Blue Dragons, take them to Ellis within the Desert Biome and have it tanned. Make sure to bring coins, as he will charge you per tan. You can then use a needle and thread to craft different forms of armours such as Blue D'hide armours. Battle Staves This next method is not only good for crafting experience, but it also yields solid mage experience and coins. You can purchase Battle Staves from Zaff's shop within Lunaris Town Centre. You can charge unpowered orbs (See below Glassblowing in order to see how to create unpowered orbs) at different Obelisk's around the map. For example, charge water orbs at the Obelisk west of Lunaris Ports in order to create water orbs, then use the Battle Staves in order to create Water Battlestaff's. You can either choose to keep these staffs, or alch them for very good money. Glassblowing This method is probably one of the most effective crafting techniques. Glassblowing does not only yield solid experience, but it is also very afkable. In order to start this method, you need Molten Glass and a Glassblowing pipe. Molten Glass is dropped in noted form from the Thermonuclear Smoke Devil. In addition, Molten Glass can be acquired by using ash with buckets of sand on a furnace. In order to take advantage of this method, simply acquire your Molten Glass and Glassblowing pipe, then use them on eachother to craft the either a Beer Glass, Candle Lantern, Empty Oil Lamp, Vial, Empty Fishbowl, Unpowered orb, Lantern lens or an Empty light orb. Each item above has different level requirements to craft. See below for their requirements.
  9. Duradel Slayer Guide Welcome to the in-depth slayer guide. Here you will be able to access information with regards to what monsters Duradel can assign, as well as their location and slayer level required to attack. Duradel Duradel can be found North East of the Volcano (Right outside the Fairy Ring) Below, you will have access to each task that Duradel can assign, as well as its unlock requirement, Alternatives + Locations and Weight Use Ctrl + F and type the NPC you wish to see in order to better navigate this thread. Below, you will have access to each Dungeon of which the NPC's Duradel can assign are located Use Ctrl + F and type the Dungeon you wish to see in order to better navigate this thread. Slayer Tower Deep Wilderness Karamja Volcano Taverly Dungeon Rellekka Dungeon Lithkren Vault Mourner Tunnels Smoke Dungeon Zanaris Kalphite Cave Ancient Cavern Kraken Cove Stronghold of Security Asgarnian Ice Dungeon Catacombs Godwars Dungeon Kalphite Cave Mos Le'Harmless Caves Entrana Dungeon
  10. Nieve Slayer Guide Welcome to the in-depth slayer guide. Here you will be able to access information with regards to what monsters Nieve can assign, as well as their location and slayer level required to attack. Nieve Nieve can be found East of the Swamp, just outside of Nieve's Cave Below, you will have access to each task that Nieve can assign, as well as its unlock requirement, Alternatives + Locations and Weight Use Ctrl + F and type the NPC you wish to see in order to better navigate this thread. Below, you will have access to each Dungeon of which the NPC's Nieve can assign are located Use Ctrl + F and type the Dungeon you wish to see in order to better navigate this thread. Slayer Tower Deep Wilderness Karamja Volcano Taverly Dungeon Rellekka Dungeon Lithkren Vault Mourner Tunnels Smoke Dungeon Zanaris Kalphite Cave Ancient Cavern Varrock Sewers Stronghold of Security Catacombs Godwars Dungeon Kalphite Cave Mos Le'Harmless Caves Entrana Dungeon
  11. Chaeldar Slayer Guide Welcome to the in-depth slayer guide. Here you will be able to access information with regards to what monsters Chaeldar can assign, as well as their location and slayer level required to attack. Chaeldar Chaeldar can be found in Zanaris Below, you will have access to each task that Chaeldar can assign, as well as its unlock requirement, Alternatives + Locations and Weight Use Ctrl + F and type the NPC you wish to see in order to better navigate this thread. Below, you will have access to each Dungeon of which the NPC's Chaeldar can assign are located Use Ctrl + F and type the Dungeon you wish to see in order to better navigate this thread. Slayer Tower Deep Wilderness Taverly Dungeon Stronghold of Security Mos Le'Harmless Caves Kraken Cove Catacombs Taverly Dungeon Edgeville Dungeon Godwars Dungeon Brimhaven Dungeon Asgarnian Ice Dungeon Daggannoth Cave Zanaris Rellekka Dungeon Entrana Dungeon
  12. Vannaka Slayer Guide Welcome to the in-depth slayer guide. Here you will be able to access information with regards to what monsters Vannaka can assign, as well as their location and slayer level required to attack. Vannaka Vannaka can be found just outside of the Edgville Building Below, you will have access to each task that Vannaka can assign, as well as its unlock requirement, Alternatives + Locations and Weight Use Ctrl + F and type the NPC you wish to see in order to better navigate this thread. Below, you will have access to each Dungeon of which the NPC's Mazchna can assign are located Use Ctrl + F and type the Dungeon you wish to see in order to better navigate this thread. Slayer Tower Deep Wilderness Taverly Dungeon Stronghold of Security Rellekka Dungeon Edgeville Dungeon Catacombs Taverly Dungeon Revenant Caves Godwars Dungeon Kalphite Cave Smoke Dungeon Brimhaven Dungeon Varrock Sewers Zanaris Lumbridge Swamp Caves
  13. Mazchna Slayer Guide Welcome to the in-depth slayer guide. Here you will be able to access information with regards to what monsters Mazchna can assign, as well as their location and slayer level required to attack. Mazchna Mazchna can be found just outside the Slayer Tower Below, you will have access to each task that Mazchna can assign, as well as its unlock requirement, Alternatives + Locations and Weight Use Ctrl + F and type the NPC you wish to see in order to better navigate this thread. Below, you will have access to each Dungeon of which the NPC's Mazchna can assign are located Use Ctrl + F and type the Dungeon you wish to see in order to better navigate this thread. Slayer Tower Deep Wilderness Taverly Dungeon Stronghold of Security Rellekka Dungeon Edgeville Dungeon Catacombs Taverly Dungeon Godwars Dungeon Kalphite Cave Smoke Dungeon Dwavern Mine Ancient Cavern Varrock Sewers Waterfall Dungeon Entrana Dungeon Lumbridge Swamp Caves
  14. Krystilia Slayer Guide Welcome to the in-depth slayer guide. Here you will be able to access information with regards to what monsters Krystilia can assign, as well as their location and slayer level required to attack. Krystilia Krystilia can be found at the Wilderness Lever within Lunaris Town Centre Below, you will have access to each task that Krystilia can assign, as well as its unlock requirement, Alternatives + Locations and Weight Use Ctrl + F and type the NPC you wish to see in order to better navigate this thread. Below, you will have access to each Dungeon of which the NPC's Krystilia can assign are located Use Ctrl + F and type the Dungeon you wish to see in order to better navigate this thread. Wilderness Edgeville Dungeon Revenant Caves Lava Maze Dungeon Deep Wilderness Dungeon
  15. Turael Slayer Guide Welcome to the in-depth slayer guide. Here you will be able to access information with regards to what monsters Turael can assign, as well as their location and slayer level required to attack. Turael Turael can be found south of the Stronghold of Security Below, you will have access to each task that Turael can assign, as well as its unlock requirement, Alternatives + Locations and Weight Use Ctrl + F and type the NPC you wish to see in order to better navigate this thread. Below, you will have access to each Dungeon of which the NPC's Turael can assign are located Use Ctrl + F and type the Dungeon you wish to see in order to better navigate this thread. Slayer Tower Deep Wilderness Karamja Volcano Taverly Dungeon Rellekka Dungeon Lumbridge Swamp Caves Zanaris Dwavern Mine Varrock Sewers Stronghold of Security Catacombs Godwars Dungeon Kalphite Cave Edgeville Dungeon Entrana Dungeon
  16. Yaz

    Prayer Guide

    Lunaris Prayer Guide There are a few useful techniques when training prayer. Once you have acquired the necessary bones you seek, either from collecting big bones from the hill giants, or killing green dragons for dragon bones, you can use such bones on different altars. We have 3 different altars which grant you Prayer experience. These altars include: Lunaris Town Centre Altar Chaos Altar in Wilderness Ectofunctus The Lunaris Town Centre Altar can be found south of the Town, inside the building of which Father Aereck is situated. This altar has Incense Burners which when lit, yields increased prayer experience. Use a tinderbox and marrentill. Another method, more dangerous as it may be, is using the Chaos Altar in the wilderness. When using the altar, there is a 50% chance that your bone is not consumed. In addition, the altar acts as a gilded altar without need to light any burners. This altar can be found by first teleporting to the wilderness using the boat, located near the farming patch north of Yaks. Proceed to run North West, until you near the KBD lair. Once you are near the lair, run directly west, past Chaos Fanatic, straight to the altar. Lastly, the Ectofuntus provides a safe, yet efficient method of prayer. The Ectofuntus is located near the swamp area. You can use the trapdoor in order to gather your buckets of the slime. Back on the main floor, you have your bone grinder available to gather bone meal, as well as the Altar to commence your prayer training.
  17. Yaz

    Combat Guide

    Combat starter guide Here you will find information on how to gather your initial resources, as well as gain your beginner combat levels. Within this guide, you will be able to gain knowledge about how to start Lunaris and gain your combat related stats, as well as a few tips on the location of useful content. Lunaris Town Centre At the centre of this area, you will have access to the main Grand Exchange (Auction House) and Banking area. North east of the Grand Exchange, you have the ability to use one of the main teleportation methods within Lunaris, known as the fairy ring. In order to fully commence your adventures, we suggest you speak to the Lumbridge Guide. The Lumbridge Guide is found in the building east of Lunaris Town Centre. Speak to him in order to prompt an option to have a tutorial of the lands, of which results in a rewards of a Mystery box + 500k coins. Right next to the Lumbridge Guide, you will notice two staircases. Both staircases lead to the same upstairs area. Within the On this floor, you will have access to the Altar of Occult, of which is used to change your spellbook. In addition, the spinning wheel and Crystal Key chest is found on this floor. The Crystal Key chest is against the eastern wall. Back on the main floor of Lunaris Town Centre, you will find a few shops which are surrounding the Town. These shops grant you accessibility to numerous combat related armours and weapons such as Aubury in the Northern Building who sells runes and magic gear. Zaff will also sell you any staff that you require for magic. Next, located in the southern building, you will find the Armour salesmen who offers you range related gear. Lastly, in the same building but in the opposing room, you will find Peksa, who offers melee related gear. Melee Now, you may be asking, after you have acquired the gear you need for each combat style, what are the best options with regards to leveling up? For melee, we recommend a couple places. To start out, you can proceed west of the Lunaris Town Centre, which leads you to the beach. The beach is past the Port, and provides you the ability to gain some starter melee levels. After you have gained some combat stats and are ready for the next phase, you can kill moss giants. If you are comfortable with your health and have accumulated some beginner melee stats, this is a great option to continue your melee progress. These giants can be found by crossing the stepping stones south of the Jungle. This should be an area where you can finish off your beginning melee levels, until you are able to move on to more medium level content around the map. As for the medium level combat, there is a certain technique of which will provide very efficient strength and attack experience. This technique is for users who have been able to afford dharok's gear, and have unlocked the Dwarven Rock Cake from Twiggy's achievement store. Twiggy is located in the park at Lunaris Town Centre, as seen below. You can gain access to this area by entering the cave within the volcano. The fight cave minions roaming around are a great way to gain not only attack and strength experience via full Dharok's, but also a great way to pick up Tokkul. Tokkul can be spent in the shop below as well. In addition, if you are lucky enough, certain obsidian armours and weapons can be dropped by the minions as well. Be sure to collect all of your Tokkul! Alternatively, if you do not have access to higher priced items such as Dharok's yet, or you would like to train defensive experience, gear as such below would work well. Range Moving onto the next portion of this starter guide, we will discuss how to gain your beginning ranging levels. This one is quite simple, as there is 1 main area of which you would be spending the majority of your time training range. We do recommend that you finish some of the above melee portion, in order to gain some health levels, so that this will be much easier. Yaks are one of the best range training methods. Yaks are located across the bridge, North of Lunaris Town Centre. Mage Next, we will cover some maging techniques. In order to train magic, there are many different ways of which are efficient. To gain some starter levels, we recommend that you use the starter staff on Hill Giants. Hill Giants can be accessed by killing goblins outside of the Edgeville Dungeon. Below, you will see where it is on the map. You must first acquire a brass key as a result of killing goblins to gain access into the building in order to climb down the stairs to Hill Giants. While killing Hill Giants, don't forget to pick up your big bones, as this will help you with your beginning prayer experience as well. After you have gained some magic experience and you have access to more mid tier bolt spells, you can also run west, then directly south from within the Volcano, and you will find Lesser Demons. These Demons are really good to safespot, as it is a great way to continue training your magic levels.
  18. Hello Lunarians! We finally have a long over-due update on the current process of our revamp. Thank you for standing along side of us and allowing the staff to put time into re-developing and bringing you this project which will be better than ever. To answer all your questions, yes we are still working on Lunaris 2.0, however the staff team has come up with a few ideas with regards to getting the gameplay out to our players sooner. We will be revamping Lunaris 1.0 (The most recent Lunaris everyone has been playing) on the same code base. We will be making certain adjustments, and will be having a full eco-reset. We will have a transfer program for all of you loyal supporters, which will be released shortly. We figured it would be best to get you guys a server that you all have loved to play in the past, so that you can all enjoy the nostalgic Lunaris content. Please note, this is not a re-release of the exact same server. Changes are being made before it is re-released to make it better. This includes, but is not limited to: Changing the home area, certain drop tables, fixing the issues with the existing server and performing an eco-reset, since we believe this is the healthiest option. We would like to keep the classic Lunaris feel you all loved to play. Many players who we have spoken to, whom have played Lunaris in the past, have expressed the fact that they loved how Lunaris was, and miss the tight community it had, as well as its code. This being said, Lunaris 2.0 will still be in development, and will be released. The reason why we are mainly doing this, is because we did not anticipate the high costs of Lunaris 2.0's development process. We will be using the funds generated from Lunaris 1.0, in order to invest into the development of Lunaris 2.0. Now, although 1.0 will be released much sooner, and 2.0 is still in development, we would like to make something clear. We are not planning on shutting down 1.0 once Lunaris 2.0 is finished and ready to release. Ideally, we would like to run both servers at once, and provide our player base with variety. Not only will you be able to enjoy the nostalgic server that you all loved to play, but you will also be able to take advantage of the vast excitement in the OSRS based server (Lunaris 2.0). Lunaris 2.0 is taking a little longer than we expected, which is why we are making this move. We figured it was fair to our loyal supporters to enjoy a server while you wait for the development of 2.0. We want to give the community a fun experience while you wait. Lunaris 2.0 will be re-branded as a different server, and will most likely be re-named. It will however still be under the Lunaris brand, known as Lunaris Entertainment. Please also check the thread below, in order to get a better idea if you haven't already done so, on what Lunaris 2.0 will entail and what our plans are for it's development. We do not have an exact release date yet on Lunaris 1.0, however we are currently working on getting the new home map finished. The process is almost completed, so once that is done, we will provide you with a release date shortly. Most drop tables have been fixed, and once the eco-reset is complete, we will be sure to inform you all. Stay tuned in the discord and on the forums for more information on Lunaris 1.0's release date, as it will be coming very soon! Thank you for your patience and continued support. Regards, Lunaris Staff Team
  19. - Completely finished fletching. This should include every single fletchable item on OSRS including things like ogre comp bows and battle staff fletching - Completely finished all item on item crafting (things that do not require a world object, like a loom) - Completely finished all potion making. This includes every single potion such as Compost potions and fishing potions. It also includes Barbarian mixes - Added object skill creation support - Completely finished pottery crafting. (using the ^ system) - Finished weaving - Also finished herb cleaning. This wraps up the entire herblore skill. - Finished normal fire making. This includes all pyre logs and the ability to light fires with bows. Up next is firelighters and pyre ships - Realized there is something called power fire making. Where if you successfully light a log you can quickly light another one without having to crouch down. I just finished that part. I am now trying to do pyre ships but I am not sure where I will find the animations from - Finished fire lighters. I can not find animations for pyre ships so those will have to wait. Up next is light source creation and then woodcutting - Finished light source lighting / equipment lighting. This was just the fire making part - Finished tree chopping and bird nests. This should include all trees. It might not have since it's difficult to find all tree ids to configure but I guess that can be solved very easily later on if any are reported. Next up is canoes - Cooking is now all set. Might need to configure some more foods but the infrastructure is there. Even things like pizzas / tuna potatos and what not - Runecrafting is finished. This includes the ability to craft every rune (multi-runes also), tiara support for entering, rune pouches, and talisman locating - Smithing and smelting are both complete. This does not include super heating, I will do that when I tackle the magic spell books - Added mining support. Thus far we have every 'normal' ore working along with amethyst, essence, lovakite. Also added the effect for mining gloves (all 3 types) and the mining skill cape effect. All pickaxes also function along with gilded. Added prospecting for the above - Finished up mining excluding the minigames. The only non mini-game mining aspect I left out was dark essence mining for now - Realized that OSRS changed all ore ids so I fixed that up. I then changed prospecting to work off of location instead of depleted ore id so that I could reuse the same depleted ore object for different ore types. - Started on fishing, currently you can fish all 'normal' fish types. I also coded barehanded barbarian fishing. Next up I will finish barbarian fishing with the heavy poles, minnow fishing, and aerial fishing. - Finished up barbarian fishing with the leaping trout and what not and then started on minnow fishing. I unfortunately ran into a block with minnow fishing that I have yet to solve. - Got the majority of the actual fishing action for aerial fishing complete. I still need to do the non fishing part though (the shop and getting to the island pretty much). I will do this when I wake up - Finished aerial fishing which concludes fishing for now. There are still 2 very small mechanics I will have to come back to when I figure out the issue of teleporting monsters. Once I figure it out these 2 issues will take 25 seconds to fix. - Next up is adding a modular system for xp boosting outfits. - Added support for xp boosting outfits. Mainly did this for angler outfit but will be useful for the rest of the outfits too - Next up is agility. Things will start to slow down from here until the skills are finished as the complex skills are left to do - Finished the gnome agility course. Believe it or not this covers the majority of the fundamental agility system. The only thing now I need is to decide how I want to implement failing on some obstacles and then configure the rest of the obstacles / courses. - Finished Barbarian agility course. Unfortunately this took me longer than expected because I spent a ton of time trying to design a 'one size fits all' system. I came to the conclusion that each obstacle is just too different and designing a system that can handle all of them without obstacle specific modifications is unreasonable - Finished wilderness agility course. Next up is the rooftop courses - Finished draynor rooftop agility course. Next up is al-kharid - Finished up Al-kharid rooftop course. This included a nasty hiccup with pathing that took me forever to fix - Worked more on agility. I am about half way through the Varrock agility course. If you are wondering why the last devlog updates was 10 days ago it's because I was on vacation. I am back now and back to the grind - Finished Varrock rooftop agility course. Next up is canafis - Added the edgeville dungeon monster combat scripts as well as added Obor and the full boss mechanics with instancing - Finished Falador rooftop agility course - Finished Seers village rooftop course - Finished Pollniveach rooftop course - Finished Rellekka roof top course. One course left - Finished Ardougne course - Added marks of grace to all of the rooftop courses and added the graceful shop - Started Fight Caves. Most of it is done but there are some bugs that need to be fixed - Got runelite setup for development purposes - Fight Caves is finished. This includes support for all 63 waves along with all of the small minor mechanics to the monsters. Jad also has functional healers. Support for all 63 waves does not mean we will have all 63 waves. It just means that all 63 waves are functional if we wanted them. - Normal jewelry crafting is finished. Tomorrow I will do silver jewelry crafting which is handled a bit differently. - Thieving is partially done. This was by an outside hire developer and he unfortunately could not finish it. I will have to look it over and finish it up at a later date. - Finished silver jewelry crafting. Next up I will try to look over thieving and finish it up. - Identified and fixed a core clipping issue that was making the areas of the Barrows minigame (and more than likely other areas) un-walkable. This took me a couple of hours but was definitely something that could not wait. - Added support for the Lunaris 1.0 npc spawns that the balance team has been working on to 2.0 - Finished up Thieving which includes stealing from stall, chests, pickpocketing, and blackjacking. I have not done any minigames but those will come later separately. - Bone burying and bones on altar is now functional and a way to train prayer. Ectofuntus is also being developed - Realized I never made unstrung amulets string able so I also did that - Started farming, currently I got the majority of the infrastructure converted from the Lunaris farming recode I did a bit ago. Currently raking works but the infrastructure is there for most of everything. All I need to do is add the actions. - More work on farming. Now I have planting, growing, disease, curing, clearing, and inspecting completed. Next I will configure the different plant types and their small nuances. This will be the lengthiest part because of the nature of farming and all of the smaller special crops. - Even more work on farming. All normal patch types function and they all can be composted with every type of compost. I started on compost bins and the ability to make compost but I have not finished it. I do still need to add support for flowers protecting allotments as well - Continued farming work. Every 'normal' patch now functions properly along with all of their compost bins. The following patch locations are the 'normal' ones I am speaking about: *Catherby *South Fally *Hosidius *Ardougne *Phasmatis I have discovered a small bug with allotments and snape grass. I will need to spend a little time to understand what is happening and try to fix it - Compost bins are now fully functional with compost potions and volcanic ash upgrading. You can also rot tomatoes with the compost bins - Finished farming normal trees along with hardwood trees. Next up is fruit trees I still need to configure a few normal tree patch locations but that is simply entering the coordinates of the other patches I also noticed a small bug where the trees seem to be growing 2 stages at a time. I think this is due to me setting the growth times super low to test but I will investigate it more tomorrow and fix it. Lastly I still have to add the ability to pay farmers to protect your crops but since that's multiple different crop types I will do that all at once later. - Finished fruit trees. This includes every fruit type including dragon fruit. All that is left is hops, bushes, and 'other' patches - Finished hops farming and berry bush farming. All I have left for farming is to code 'special' patches like cacti patches and spirit tree patches, code paying farmer npcs for protection, and saving / loading all of your patches. - Added all skill cape emotes. I can not take credit for this as it was another developer
  20. Thank you for the post.
  21. I subscribed! Keep up the series bro, looking forward to seeing your progress. Just a friendly note, Lunaris is spelled incorrectly on the video itself.
  22. This is pretty cool! Well made guide with gear breakdowns. These bots are savages.....
  23. That would be pretty cool. So you are geared towards artisan? Are you looking to introduce a new skill that has yet to be created, and get some feedback/ideas from the community, or you wanted one that has polled on 07 but has not passed.
  24. It was a pleasure bro, you were a huge part in the success of Lunaris's community. Hope to see you during our relaunch!
  25. Yaz

    SitDown ~pk cc

    This is awesome - Best of luck running the Wilderness. What is your team's # name???
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